More than twenty years ago, I enjoyed playing a version of this game. The version I've written is different in a few respects. First, it's multiplayer, which was a big thing I wanted to figure out. Second, it's JavaScript, running entirely in the client memory space, which makes it fast as hell. This game features printable Rap Sheets, which is your version of a score brag. I think I have a lot more Atrocities in this version than in the original version. One thing it doesn't do is post Top Scores in a public space, but I'm okay with that because there are very good reasons why it doesn't (see below).
I hope to offer you a similar experience that I had, and a taste of what the Internet used to be before billionaires and state-level actors weaponized it against humanity. I hope you enjoy playing it as much as I did!
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| Codename: "Pierre" | Codename: "Moneybags" | Codename: "The Whip" | Codename: "The Mummy" | Codename: "The Clown" |
Some Questions Some Folks Ask a LotYou ever going to set up a big scoreboard?
Probably not. Your Rap Sheet is your brag document, and there is a social media share button next to your rapsheet button. If you want the technical reason, it's that there is not (as far as I know) a reasonably secure way to feed data from a JavaScript function to a server in such a way that the JavaScript data is confirmed as coming from a legit game. In other words, it could be hacked by someone knowing JavaScript. So, instead of spending a ton of time on that, I focused on gameplay and multiplayer, which made the game more like a board game you take out, play, and then put back. That said, if I can come up with a way to reasonably share high schores, I'll look into it.
How many Atrocities are there?
At this moment, 964. I was hoping to have a clean 1000 upon launch, but things got outta hand.
Can I suggest Atrocities?
Sure, if you like. I can't guarantee I'll put them in, but if they make me laugh, there's a good chance. And you get credit below.
Those are terrible sound effects.
First, that's not a question, and second, if it was good enough for your mom, it'll do here.
If you think playing the game was fun, try making lifestyle choices based on it!
Check out our Khaki Macaque online store!
Oh, we are the featured game on Best Games In The Whole Universe, which is a reference I just made up.
First, heavily inspired by the original Furious George and the Cross-Country Crime Spree. Tip o' the hat to that! The original game is long gone, but its surface remains enshrined in the Wayback Machine.
Conceived of and written: Edward Martin III ("Wouldn't it be fun to do this all in JavaScript?")
Playtesters: Cynthia Armstrong, Amber Bariaktari, Aarron Kemp, Katrina Martin, Franklin Veaux, Lisa Waldon, and Michael "Sarz" Whitney
Atrocity Creators: Aarron Kemp, Edward Martin III, Katrina Martin
Monkey Art: Nh_Parvej
Map Art: Bruce Jones Design, Inc.